// Ancestry · psychic predator
Psivore
Overview
Psivores are a human offshoot — pale, marked predators who hunt the supernatural and feed on psychic and magical energy. They sense magic and psionics like a scent on the wind, they're built to run things down, and they regard mages, monsters, and other energy-rich prey the way a hunter regards game. Many run in wasteland tribes; others ally with Houndkin and the Federation as elite supernatural hunters. Something in them is always hunting.
A human-tier ancestry, balanced against the Human baseline, leaning into the predator-hunter fantasy. Its signature is the same supernatural-sensing theme as the Houndkin — but innate and psychic rather than engineered — plus a light "feeding" rider that rewards dropping magical and psionic foes.
At a glance
| Attribute boosts | Dexterity, plus one free boost |
| Hit Points | 8 |
| Size | Medium |
| Speed | 25 feet |
| Traits | Humanoid, Psivore (uncommon) |
| Languages | Trade Tongue, plus one language per point of your Intelligence modifier (if positive) |
| Senses | Low-light vision |
Psychic Predator. You innately sense the energy you hunt. You're aware of magic-using, psionic, and supernatural creatures within 30 feet (imprecise) even if hidden or invisible, and you know the general "intensity" of the strongest such source. When a magic-using or psionic creature within 30 feet is reduced to 0 HP, you feed on its escaping energy: you gain temporary Hit Points equal to your level, lasting 1 minute. This sense and the feeding have the psionic trait.
Heritages
Choose one at level 1.
- Tribal Hunter. Raised in a wasteland hunting pack. +1 circumstance bonus to Survival to Track and to Stealth in natural terrain, and you treat your level as one higher for enduring the wilderness.
- Marked. Your psychic mutation shows — strange marks, an unsettling stare. You're trained in Intimidation (or gain a skill feat for it if already trained), and you gain a +1 circumstance bonus to Demoralize.
Ancestry feats
Level 1
- Hunter's Senses. The range of your Psychic Predator sense increases to 60 feet, and you gain a +2 circumstance bonus to Seek checks to pinpoint a creature you've sensed with it.
- Unnerving Presence. Demoralize a creature within 30 feet that can sense you; on a success it also can't benefit from concealment against you until the start of your next turn (you've fixed on your prey).
- Gorge. When you feed (via Psychic Predator), the temporary Hit Points equal twice your level instead of your level.
Level 5
- Resist the Power. You've drunk deep of magic and psionics. Gain resistance to one damage type chosen from fire, cold, electricity, sonic, vitality, or void equal to half your level, and a +1 circumstance bonus to saves against spells.
- Run Down the Prey. While moving toward a creature you've sensed with Psychic Predator, you ignore difficult terrain and gain a +10-foot status bonus to your Speed.
Level 9
- Predator's Surge. Trigger: you feed via Psychic Predator. Effect: in addition to the temporary HP, gain a +10-foot status bonus to Speed and a +1 status bonus to attack rolls until the end of your next turn. The kill sharpens you.
Level 13
- Apex Hunter. Your Psychic Predator sense works at 120 feet and pinpoints (precise) any magic-using or psionic creature within 30 feet. Nothing supernatural hides from you up close.