// Starfinder 2e fan conversion

RIFTFINDER

Class and rules conversions for Rifts ttrpg in Starfinder 2e.

Do you love Rifts as much as I do? Do you love the Pathfinder 2e/Starfinder 2e ruleset? Excellent, you have great taste. Riftfinder is a fan project to bring the world of Rifts into the Starfinder 2e system, with a full roster of classes, the core subsystems that make Rifts unique, and a catalog of equipment, spells, and psi impulses. It's a work in progress, but the core rules and a full slate of classes are ready to play. Check out the browse sections below to see what's available, and stay tuned for more as I add more (not all...too many) of the classes and equipment!

25  classes 5  core rules systems 5  equipment catalogs

Core Rules

The shared systems the classes are built on. Start with Hardness — it's how Riftfinder handles Rifts' megadamage without bolting on a separate damage track.

Classes

Twenty-five classes spanning the iconic Rifts roles — the Men of Arms, the Practitioners of Magic, the Psychics, a roster of skill-focused operators who keep the gear running and the party alive, the Dragon — a fused ancestry-and-class all its own — and the four-class Federation Military family that fights as one drilled squad.

Men of Arms — combat & augmentation
Practitioners of Magic
Psychics
Operators & specialists
A breed apart — fused ancestry & class
Federation Military — a FS squad in four roles

Ancestries

The Rifts RCCs, converted to Starfinder 2e ancestries. Most are balanced human-tier ancestries; the truly monstrous RCCs — the dragons — are handled as a fused ancestry-and-class package, so a dragon player spends both choices on being a dragon.

Backgrounds

Life paths that pair with any class and ancestry — where you grew up, who raised you, what marked you. Each grants attribute boosts, a trained skill and Lore, and a skill feat.

Equipment

Weapons, armor, the cyberware catalog, and the combined list of spells and psi impulses.